Category Archives: WebGL

Targeting the mobile platform

The latest and greatest version of Opera Mobile (version 12) has just been released, which includes support for lots of HTML 5 goodies, including WebGL. While it usually works great, I noticed that many sites, HTML apps and demos have … Continue reading

Posted in JavaScript, Mobile, WebGL | 1 Comment

Frank 4k WebGL demo – Lessons learned

So, I’ve just released my first proper 4k WebGL demo: Frank 4k! It’s a neat multi-part demo with 3D graphics and a low-fi synth tune, all written entirely in JavaScript (as far as I know, it’s the first of its … Continue reading

Posted in Compression, JavaScript, WebGL | 19 Comments

Muon Baryon in 6k JavaScript

I present to you my latest hack: Muon Baryon for JavaScript/WebGL. (Note: requires an HTML5/WebGL browser, a decent graphics card, and the pre-calculation time before the demo actually starts is quite long). The Original So, what is Muon Baryon? It’s … Continue reading

Posted in JavaScript, WebGL | 16 Comments